Life is tough enough as it is with choices, why bring that into games? Just wanna shootbang. None of that middle of the road confusing stuff that reflects a spectrum of actual player choice.
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No one has time to read through a bunch of real choices with naunce behind them, people want it to be clear that if you right click you will punch the motherfucker in the face, and if you left click you will forgive and hug. You gotta make it simple and you gotta make it cool. The New California Republic plays a major part in the games story, being in a three-way struggle amongst the Caesars Legion slavers, and the mysterious Mr. The game takes place in 2281, four years after the events of Fallout 3.
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This is why Bioware is also so much more popular than Obsidian. Fallout: New Vegas, The Mojave Wasteland, Interactive map. It's true that choice is a big part of Fallout, but I feel that the majority of the audience out there probably don't really care that much about quality of choices or actual role-playing simulation, and just want a wacky setting where they are presented with obvious options so they can pretend to be an archetype they enjoy. If you kill all NPCs that you see or even just the main quest givers, this will lead to. Main quest story line has dialog loops and gets stuck and people cant. For them, making RPGs isn't about optimizing the quality and quantity of player choice, but rather making something that is marketable to the largest possible audience. Make sure youre running the latest version of Fallout 4 for optimal results.